Wednesday, October 29, 2008

Eleven Years Strong

Happy Birthday Riven! Eleven years ago to-date you were released! It's a good thing LordHoto volunteered to bring the cake and DrMcCoy sent out all the invitations to the party! Only kidding... :P

OK, now for what I've been (or not been) working on:

- Fix a long standing bug in the ADPCM decoder
- Fix a bug with images that could crash the game

New Features:
- Support for ambient sounds in the background
- Missing Features: Fading and Track Volume
- Set variables so more of jungle island is explorable
- Improvements to the script dumper

New Features:
- Added some more opcode shells
- Still not much going on here... Riven's still the main focus. I'm going to look into some of the opcodes soon, though.

Let's hope I can get finished by Riven's 25th anniversary :P

Thursday, October 09, 2008

Wii May Have Been Saved!

After years of neglecting their old games, we have a chance to replay some. No, sadly not the SCUMM games, but some of their better Star Wars games. The current rumor (here and here) is that LucasArts is putting Rogue Squadron (N64), Rogue Squadron II: Rogue Leader (GCN) and Rogue Squadron III: Rebel Strike (GCN) on a compilation disc for the Wii. This may be the greatest thing since... I don't know. There hasn't been many good LucasArts things in a while. I don't remember their last good thing. :P

That second site had some other nice things, including one article on ScummVM for the Wii and with an awesome link to Goldeneye 007 on the Wii. Yays! :P

This is a good follow-up to my article exactly three months ago. What a coincidence. :P